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首页 业界区 业界 How to implement a software layer

How to implement a software layer

映各 2025-6-6 14:11:44
How Layers Should Be Realized

The matter of how layers should be realized is determined by the client-server nature of the relationship between an application and its platform/virtual machine. This includes some characteristics of layers discussed previously:

  • Asymmetry:

    • Interactions between a virtual machine and its application layer should be initiated exclusively by action of the application.
    • (Note, however, that this applies only to steady-state operation, since there may be cases during system start up, shut down, or failure recovery, where the virtual machine may need to initiate the action.)

  • Interface-based interactions:

    • All interactions between applications and a layer should occur via the interface of the layer.
    • This interface should provide services that are well-suited for implementing applications that encompass its domain.
    • Furthermore, the interface should be stable even if the implementation of the virtual machine might be subject to change.

  • Domain-specific services grouping:

    • The set of services realized by a virtual machine should be selected based on the domain or domains of the applications it is intended to support.

To illustrate how applications use the interface of a layer to achieve specific goals, let's consider a few examples across different domains. These examples will demonstrate how applications interact with a layer's interface to utilize its services, ensuring that all interactions are encapsulated within the layer's interface.
Example 1: Database Access Layer

Scenario

An application needs to perform CRUD (Create, Read, Update, Delete) operations on a database. The database access layer provides an interface for these operations.
Database Access Layer Interface
  1. class IDatabase {
  2. public:
  3.     virtual ~IDatabase() = default;
  4.     virtual void connect(const std::string& connectionString) = 0;
  5.     virtual void disconnect() = 0;
  6.     virtual void executeQuery(const std::string& query) = 0;
  7.     virtual std::vector<std::string> fetchResults() = 0;
  8. };
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Implementation of Database Access Layer
  1. class MySQLDatabase : public IDatabase {
  2. public:
  3.     void connect(const std::string& connectionString) override {
  4.         // Implementation for connecting to MySQL database
  5.     }
  6.     void disconnect() override {
  7.         // Implementation for disconnecting from MySQL database
  8.     }
  9.     void executeQuery(const std::string& query) override {
  10.         // Implementation for executing a query on MySQL database
  11.     }
  12.     std::vector<std::string> fetchResults() override {
  13.         // Implementation for fetching results from MySQL database
  14.         return {};
  15.     }
  16. };
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Application Using the Database Access Layer

[code]class Application {public:    Application(IDatabase* db) : database(db) {}    void run() {        database->connect("connection_string");        database->executeQuery("SELECT * FROM users");        auto results = database->fetchResults();        for (const auto& result : results) {            std::cout

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