不一样的.NET烟火,基于Roslyn的开源代码生成器
功能介绍Mud 代码生成器是一个基于Roslyn的源代码生成器,专为.NET开发者设计,用于根据实体类自动生成各种相关的代码,从而显著提升开发效率。它具有以下核心功能:
[*]DTO代码生成 - 根据实体类自动生成数据传输对象(DTO)
[*]VO代码生成 - 根据实体类自动生成视图对象(VO)
[*]查询输入类生成 - 根据实体类自动生成查询输入类(QueryInput)
[*]创建输入类生成 - 根据实体类自动生成创建输入类(CrInput)
[*]更新输入类生成 - 根据实体类自动生成更新输入类(UpInput)
[*]实体映射方法生成 - 自动生成实体与DTO之间的映射方法
通过这些功能,开发者可以专注于业务逻辑的实现,而无需花费大量时间在重复性的代码编写上。
代码生成项目参数配置
在使用Mud 代码生成器时,可以通过在项目文件中配置以下参数来自定义生成行为:
开源项目
Mud-Code-Generator 源代码
Mud-Code-Generator 帮助文档
通用配置参数
<PropertyGroup>
<EmitCompilerGeneratedFiles>true</EmitCompilerGeneratedFiles>
<EntitySuffix>Entity</EntitySuffix>
<EntityAttachAttributes>SuppressSniffer</EntityAttachAttributes>
</PropertyGroup>
<ItemGroup>
<CompilerVisibleProperty Include="EntitySuffix" />
<CompilerVisibleProperty Include="EntityAttachAttributes" />
</ItemGroup>依赖项配置
<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>配置参数说明
参数名默认值说明EmitCompilerGeneratedFilesfalse是否在obj目录下保存生成的代码,设为true便于调试EntitySuffixEntity实体类后缀,用于识别实体类EntityAttachAttributes(空)实体类上需要附加的特性,多个特性用逗号分隔代码生成功能及样例
DTO/VO/输入类代码生成
在实体程序项目中添加生成器及配置相关参数:
trueEntitySuppressSniffer<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>在实体中添加DtoGenerator特性:
/// /// 客户端信息实体类/// public partial class SysClientEntity{<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>///<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup> /// id<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>///<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup> <ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup><ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup><ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>private long? _id;<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>///<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup> /// 客户端key<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>///<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup> <ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup><ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup><ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>private string _clientKey;<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>///<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup> /// 删除标志(0代表存在 2代表删除)<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>///<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup> <ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup><ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup><ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>private string _delFlag;}基于以上实体,将自动生成以下几类代码:
实体类属性
/// /// 客户端信息实体类/// public partial class SysClientEntity{<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>///<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup> /// id<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>///<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup> <ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>public long? Id<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>{<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup><ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>get<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup><ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>{<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup><ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup><ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>return _id;<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup><ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>}<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup><ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>set<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup><ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>{<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup><ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup><ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>_id = value;<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup><ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>}<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>}<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>///<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup> /// 客户端key<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>///<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup> <ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>public string? ClientKey<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>{<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup><ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>get<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup><ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>{<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup><ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup><ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>return _clientKey;<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup><ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>}<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup><ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>set<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup><ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>{<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup><ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup><ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>_clientKey = value;<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup><ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>}<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>}<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>///<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup> /// 删除标志(0代表存在 2代表删除)<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>///<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup> <ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>public string? DelFlag<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>{<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup><ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>get<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup><ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>{<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup><ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup><ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>return _delFlag;<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup><ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>}<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup><ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>set<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup><ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>{<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup><ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup><ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>_delFlag = value;<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup><ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>}<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>}<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>///<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup> /// 通用的实体映射至VO对象方法。<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>///<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup> public virtual SysClientListOutput MapTo()<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>{<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup><ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>var voObj = new SysClientListOutput();<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup><ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>voObj.id = this.Id;<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup><ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>voObj.clientKey = this.ClientKey;<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup><ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>voObj.delFlag = this.DelFlag;<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup><ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>return voObj;<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>}}VO类 (视图对象)
/// /// 客户端信息实体类/// public partial class SysClientListOutput{<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>///<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup> /// id<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>///<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup> public long? id { get; set; }<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>///<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup> /// 客户端key<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>///<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup> <ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>public string? clientKey { get; set; }<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>///<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup> /// 删除标志(0代表存在 2代表删除)<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>///<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup> <ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>public string? delFlag { get; set; }}QueryInput类 (查询输入对象)
// SysClientQueryInput.g.cs/// /// 客户端信息实体类/// public partial class SysClientQueryInput : DataQueryInput{<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>///<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup> /// id<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>///<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup> public long? id { get; set; }<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>///<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup> /// 客户端key<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>///<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup> public string? clientKey { get; set; }<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>///<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup> /// 删除标志(0代表存在 2代表删除)<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>///<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup> public string? delFlag { get; set; }<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>///<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup> /// 构建通用的查询条件。<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>///<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup> public Expression BuildQueryWhere()<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>{<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup><ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>var where = LinqExtensions.True();<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup><ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>where = where.AndIF(this.id != null, x => x.Id == this.id);<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup><ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>where = where.AndIF(!string.IsNullOrEmpty(this.clientKey), x => x.ClientKey == this.clientKey);<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup><ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>where = where.AndIF(!string.IsNullOrEmpty(this.delFlag), x => x.DelFlag == this.delFlag);<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup><ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>return where;<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>}}CrInput类 (创建输入对象)
// SysClientCrInput.g.cs/// /// 客户端信息实体类/// public partial class SysClientCrInput{<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>///<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup> /// 客户端key<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>///<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup> <ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>public string? clientKey { get; set; }<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>///<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup> /// 删除标志(0代表存在 2代表删除)<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>///<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup> public string? delFlag { get; set; }<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>///<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup> /// 通用的BO对象映射至实体方法。<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>///<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup> public virtual SysClientEntity MapTo()<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>{<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup><ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>var entity = new SysClientEntity();<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup><ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>entity.ClientKey = this.clientKey;<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup><ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>entity.DelFlag = this.delFlag;<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup><ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>return entity;<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>}}UpInput类 (更新输入对象)
/// /// 客户端信息实体类/// public partial class SysClientUpInput : SysClientCrInput{<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>///<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup> /// id<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>///<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup> <ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>public long? id { get; set; }<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>///<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup> /// 通用的BO对象映射至实体方法。<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>///<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup> public override SysClientEntity MapTo()<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>{<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup><ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>var entity = base.MapTo();<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup><ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>entity.Id = this.id;<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup><ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>return entity;<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>}}特性控制参数
DtoGenerator特性支持以下参数控制代码生成行为:
参数名类型默认值说明GenMapMethodbooltrue是否生成实体映射方法GenVoClassbooltrue是否生成VO类GenQueryInputClassbooltrue是否生成查询输入类GenBoClassbooltrue是否生成BO类DtoNamespacestring"Dto"DTO类命名空间使用示例:
[DtoGenerator(<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>GenMapMethod = true,<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>GenVoClass = true,<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>GenQueryInputClass = false,<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>DtoNamespace = "ViewModels")]public class SysClientEntity : BaseEntity{<ItemGroup>
<PackageReference Include="Mud.EntityCodeGenerator" Version="1.1.5" PrivateAssets="all" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
</ItemGroup>// 属性定义}与传统代码生成器的比较
相较于传统的代码生成器(如CodeSmith)和低代码平台的代码生成器,Mud 代码生成器有着独特的优势:
零散添加字段不需要整体重新生成实体
传统的代码生成器通常需要在模型变更时重新生成整个文件,这可能导致已有的自定义代码丢失或者需要手动合并。而Mud代码生成器采用增量式生成方式,在添加新字段时只需重新编译项目即可自动更新相关代码,无需重新生成整个实体。
零散添加字段不需要手动添加至其它DTO
当实体新增字段时,传统代码生成器往往需要手动将新字段添加到各个相关的DTO中,容易遗漏且繁琐。Mud 代码生成器会在编译时自动检测实体变化并同步更新所有相关的DTO、VO以及各种输入类,保证代码的一致性。
代码整洁,关注核心字段
Mud 代码生成器遵循"关注点分离"原则,将生成的代码与手写的业务逻辑完全隔离。开发者只需要关注核心业务字段的定义,其他辅助代码会自动生成,使代码更加整洁易维护。
实时生成
代码在编译时自动生成,无需额外的操作步骤。开发者只需关注业务逻辑代码的编写,当修改实体类并重新编译时,所有相关的DTO、VO和输入类都会自动更新,大大提升了开发效率。
强类型安全
基于Roslyn编译器平台,提供强类型的代码生成和验证。生成的代码与项目中的其他代码一样,都经过编译器的严格检查,避免了运行时错误,提高了代码质量和可靠性.
高度可定制
支持多种配置选项,可以根据项目需求灵活调整生成规则。开发者可以通过项目配置文件控制生成行为,如实体类后缀、需要附加的特性等,满足不同项目的个性化需求。
无缝集成
作为.NET项目的一部分,与现有开发流程完美融合。无需额外的工具或复杂的配置,只需添加NuGet包引用并在项目中进行简单配置,即可享受代码自动生成带来的便利。
版本控制友好
生成的代码不会污染版本历史,便于团队协作。由于代码是在编译时生成的,不会产生大量人工编写的重复代码,使得版本控制系统中的变更记录更加清晰,更容易进行代码审查和团队协作。
使用方法
[*]在您的项目中添加对 Mud.EntityCodeGenerator 包的引用
[*]根据需要配置项目参数,如实体后缀、特性等
[*]将实体类标记为 partial 并添加 特性
[*]定义实体字段,使用适当的特性进行标注
[*]编译项目,代码生成器将自动生成相关代码
[*]在业务代码中使用生成的DTO、VO等类
通过以上步骤,您可以轻松地使用Mud代码生成器来提升开发效率,减少重复劳动,让团队更专注于业务逻辑的实现。
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